Enhancement Guide (Tutorial)

This guide is not meant to be quantitative in explaining why certain classes work well with certain enhancements. Rather, it is meant to give general rules as to why some enhancements are used for particular classes.

For most PvP applications, only 3 enhancements are used: Thief, Wizard or Lucky. While many classes do fine with pure Wizard or pure Thief, some insist on adding 1 or more Lucky to the mix.

The forums have some useful guides:
Useful and Recommended Class Builds - For exact class enhancement builds.
* A Guide on Stats - For some terminology such as types of classes. (Melee, Caster and Hybrid.)

Stable or Unstable?
Weapon stability refers to its damage range. In most cases, non-caster classes should use Unstable.

Click here for a list of items based on their stability. (Note: Items with "high damage" are referred to as Unstable. Everything else are considered Stable.)

Several weapons from Nulgath are unstable. If you need an easy-to-obtain unstable weapon, try the Piston-Driven Polearm.


Types of Enhancements

Fighter
* Used for tank classes (classes with a skill that force monsters to attack them) such as Defender.
* Terrible for classes whose skills need lower life to deal greater damage.

Healer
* Meant for support casters. Preferably the healing types such as Bard.
* Allows support casters to survive long enough to buff their allies.
* Can be used for caster classes that want to go defensive.

Hybrid
* Rarely used purely and only used for Hybrid classes.

 Lucky
* Is often called the universal enhancement as it's used in almost any class.
* Useful for classes with sure-critical skills such as Alpha Omega and Oracle.
* Increases critical damage making sure-critical skills more powerful.
*Often used purely for Hybrid classes.

Spellbreaker
* Useful for offensive caster classes. Rarely used purely.

Thief
* Useful for most dodge-type classes as dodging recovers HP and MP.
* May be used by other melee classes for some evasion.

Wizard
* Support casters may use this for offensive strategies.
* INT stat allows caster skills to cooldown slightly faster.

Blade of Awe
The only practical enhancements used are Health Vamp, Mana Vamp and Spiral Carve. Power Word Die can still be used for the sake of stats.

Heal Vamp
*If you're using a class that lacks a heal.

Mana Vamp
*If the class easily runs out of mana.

Spiral Carve
*For classes with high critical damage.

Power Word Die
*If you just want the extra stats.