Naval Commander


Enchancements: Full Fighter or Full Luck or  a mix of both

Versions:
*Upgraded - Costs 200 ACs
*Free - Costs 2,00 ACs

Useful Links:
*Design Notes - Zereldo's Class Breakdown


General Strategy
Farming: When using this class, you will have 2 options of skill-combo to use.

Single-Target: Spam the 1st skill (strike'n'parry) for light damage and to debuff enemy hit chance by 25%, and the 3rd skill (Commanders Rally) to Heal yourself at a small amount.

Multi-Target: Open with 2nd skill (Flintlock barrage) to reduce Opponents Haste, then Click the 4th skill (Flintlock Fury) to deal and a large amount of AoE damage(has a 50% chance of stun)

(NOT Applicable for PvP and Soloing)


How to beat:
Can be easily beaten by an Offensive Caster or Tanker class since NC isnt built for PvP.

Thoughts: This Class may seem to be the 'Jack of all Trades', but i assure you that this class is more than what it seems. it maybe be not the type of class you'd want to use in soloing, but in Groups? This class is Powerful. A full party is guaranteed to bring Naval Commander power to stretch beyond its normal limits!